The Ultimate Crossover: Morrowind’s Vvardenfell Landmass Ported to Elden Ring in Insane Mod Project
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Limgrave meets the Ashlands: A Prolific Modder’s Ambitious Vision for an Elden Scrolls Experience
In a development that has the PC gaming community buzzing, a singular modder, known by the moniker InfernoPlus, has achieved a truly monumental feat: porting the entire landmass of The Elder Scrolls III: Morrowind‘s volcanic island, Vvardenfell, into the modern, critically acclaimed engine of Elden Ring. This ambitious project, affectionately nicknamed “Elden Wind” or “Dagoth Souls,” aims to fuse the unparalleled world-building and profound lore of Bethesda’s 2002 RPG classic with the fluid, challenging combat mechanics of a FromSoftware Souls-like title. While still a work-in-progress, the early showcases are both awe-inspiring and hilariously surreal, complete with placeholder NPCs in the form of a “vast army of goats and female clones.”
A Technical Marvel: Combining Two High-Value IPs
InfernoPlus, a modder famed for past boundary-pushing creations like Halo content within Dark Souls, detailed his arduous process in a recent video. The challenge of translating Vvardenfell’s dense, interconnected geography into a new engine was substantial. Early attempts to fit the world into the older Dark Souls and Dark Souls 3 engines proved nearly impossible due to world-loading restrictions. Elden Ring‘s engine, however, provided the necessary canvas, thanks in part to the advancements in its modding toolset. This project is a pure passion play, aiming to give Morrowind‘s setting a contemporary lease on life, overcoming its most dated aspect: the infamous dice-roll combat system.
- Core Objective: Marry Morrowind‘s world and lore with Elden Ring‘s Souls combat.
- Map Fidelity: The mod already boasts a near-complete geographical recreation of Vvardenfell, including iconic locations like Balmora, Vivec City, and the Ghostgate surrounding the Red Mountain.
- Atmospheric Detail: Unique weather and lighting effects for each region—from the vibrant Bitter Coast swamps (now, naturally, poison swamps, in true FromSoftware tradition) to the grey, desolate Ashlands—have been implemented.
The N’wah Placeholder Army: Goats and Clones
One of the most striking, and comedic, aspects of the current build is the replacement of Vvardenfell’s diverse population with rudimentary placeholder models. In a move that ensures the development stays within legal bounds—as the mod requires players to own both games to transfer original assets—the world is currently inhabited by two repeating figures:
The NPC Stand-Ins:
- Humanoid NPCs: Replaced by endless copies of a generic “default girl woman” from Elden Ring, presumably an unintended yet hilarious nod to the experimental cloning of the Dunmer Telvanni Sorcerer, Divayth Fyr. While they possess the original dialogue topics, their spoken “voice acting” is merely the sound of a page turning.
- Creature NPCs: Every creature, from the cliff racers (mercifully, not yet flying) to the fearsome Daedra, has been temporarily replaced by a simple goat model. This creates a deeply bizarre, unsettling, and ultimately unforgettable vision of the Ashlands populated by silent, cloned women and bleating mobs of goats.
Challenges and Future Development
InfernoPlus estimates the project is roughly halfway complete, emphasizing that while the world map and initial framework are largely functional, the actual gameplay integration is a massive undertaking. The goal is to eventually port the original quests, enemies, and items, which will require significant help from the modding community.
Key Hurdles for Completion:
- The “c0 Limit”: An engine restriction in Elden Ring limits the number of Tarnished-style character models that can spawn simultaneously, posing a major hurdle for populating large cities like Vivec.
- Navmesh Generation: Essential for proper AI pathing, the creation of navmeshes for the entire Vvardenfell map is a time-intensive process.
- Asset Creation: The modder is actively seeking 3D artists to create high-quality, Morrowind-themed weapons, armor, and unique enemy reskins, with the tantalizing suggestion of reskinning the endgame boss Hoarah Loux as Dagoth Ur—a true “How can you kill a god?” moment for Souls fans.
Implications for RPG Remakes and High CPC Keywords
This mod taps directly into a long-held desire in the gaming community for a true Morrowind remake that retains the original’s atmosphere while modernizing its mechanics. By leveraging the next-generation engine of Elden Ring, InfernoPlus is delivering an experience that commercial studios have long skirted. The incredible interest in this project highlights the market value of classic IPs given modern treatments. For those looking for a novel fantasy RPG experience, the prospect of traversing the fungal forests of the Ascadian Isles and the volcanic peaks of Red Mountain with Elden Ring‘s responsive action combat is a major selling point and a huge boon for content creators and affiliate marketing in the video game space.
The mod will be released in a similar fashion to the Tale of Two Wastelands project for Fallout, requiring players to own both Morrowind and Elden Ring to operate. This clever workaround, which simply reads and rebuilds the required data from the original game files, ensures that the modder operates in a legally sound space, thumbing his nose at any potential cease-and-desist letters from legal departments at Bethesda.
Conclusion: An Unforgettable Journey to Vvardenfell
Whether you call it Elden Wind, Dagoth Souls, or simply the Mod of the Year, this project promises an unforgettable, if initially nonsensical, journey back to the alien landscape of Vvardenfell. The current sight of a generic “Tarnished” character dodging the attacks of a relentless, bleating goat horde, all while exploring the highly detailed world of Morrowind in stunning 4K resolution, is the kind of glorious absurdity that only the PC modding scene can deliver. Keep an eye on InfernoPlus’s progress; this is one highly anticipated mod that could redefine how we experience classic RPG worlds.
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